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Total conquest 3
Total conquest 3











total conquest 3

And the world changed dramatically as a result. But as the war progressed, I got to know them very, very well, and developed plenty of grudges, so that by the end I was fully invested in not just stopping their ascension, but wiping them out entirely. I'd had barely any contact with any vampire faction, and I had no beef with them, so they made for a weird endgame adversary. It's a great concept, but I confess I wasn't entirely convinced by it when the vampires first started to kick off. 10 turns later I was fighting for my very survival. When this one happened to me, I was leisurely mopping up the map and kicking the shit out of some elves. A bit like Stellaris's crises, these events shake things up by throwing a huge challenge the player's way, like all the vampire factions rising up in an attempt to occupy their places of power and take over the world. Randomised mid and endgame scenarios will appear and freeze your relentless march to victory.

total conquest 3 total conquest 3

Naturally, players are going to find ways to exploit every advantage and probably break the game in various fascinating and fun ways, but Creative Assembly has clearly considered this, and the solution is a much more interesting way to stop players steamrolling the opposition. A powerhouse in one campaign might be wiped out by turn 50 in another, even the ones with a significant edge. And when the factions clash, it's hard to predict what will happen. Not just their comparative strength, though that's certainly welcome, but the way they traverse the world differently, teleporting, travelling underground, dominating land from the ocean or how they fight, some bombarding enemies with spells, while others refuse to use magic at all. And while I encountered several bugs, only one of them-a broken quest-had any tangible impact.Ī big part of Immortal Empire's appeal is the absurdly different abilities of each faction. It's the same with load times-they aren't brief, but with an SSD you won't be waiting long. But even they are pretty good given the scale of the campaign, certainly compared to what they were like when Mortal Empires launched. Performance is comparable to the Realm of Chaos campaign, though obviously the turn times are longer. One of the biggest surprises in Immortal Empires is that it runs quite smoothly. Unlike the real world, inequality makes Immortal Empires so much more compelling, whether you're crushing the opposition with massively powerful tricks or struggling against an all-consuming empire that seems impossible to halt.

total conquest 3

#TOTAL CONQUEST 3 FULL#

Immortal Empires is full of stuff that will inevitably be labelled unbalanced, and tweaks are just as inevitable, but hopefully not at the cost of that wonderful, wild asymmetry. And when I'm fighting said daemonic monster, I want to be terrified that my allies are going to fall to his influence. Great! I want to feel overpowered when I'm a daemonic monster on a conquest binge. The advantage it gives you feels a lot more pronounced in Immortal Empires, thanks in part to the sheer number of targets you get. And those I didn't consume or conquer, I befriended using more conventional means. I still ended up with the largest collection of vassals I'd ever gathered in a Total War game. I was planning to turn the Empire, too, but I ended up being too effective, and wiped them out before my seductive influence had reached the maximum level. This influence spreads by contact, both diplomatic and violent, so enemies and friends can be turned into vassals against their will.īy the time I turned my gaze south, to the Empire and Co, I'd already turned most of the Norscans into loyal vassals, and half of the surviving Dark Elf factions. Just like in the Realm of Chaos campaign, Slaanesh's minions can seduce not just armies but entire factions, building up their seductive influence until they can consume their target. Despite the fact that Azazel wants to turn the world into his personal sex dungeon, he's not above diplomacy.













Total conquest 3